Thursday, September 29, 2011

Plan...

9/28- Day 1-30min- plot the animation
9/29- Day 2-30 min- creat the animation
10/1- Day 3- 30 min- character scenes 1
10/2- Day 4- 30min- character scenes 2
10/3- Day 5- 30 min- backgrounds and corrections 

Design Specification

Design Brief
10. Write a short statement of what you are going to make, why you are going to make it, and for whom you are making it. 
I`m making a animation to teach the design cycle to 6th graders. This is to teach 6th graders how to properly solve problems. 
Formulate a Design Specification
11. What are the requirements for this assignment? 
The project needs to teach what the design cycle is to 6th graders.
Must not be too complicated fro the 6th graders to follow.
Must be able to keep the attention towards the message.
12. What are the limitations you have with this assignment?
Being an animation, it could be more distracting than given a lesson.  
Animations take time and can`t be done quickly.        
13. How will you "test" your presentation?
By giving a small test to the six grades that shows wether they mastered it or not. *8-10* questions on all the steps and the general topics of the design cycle.

Tuesday, September 27, 2011

Investigation Reflection

 I would give myself a 4 because I described the problem, though I didn`t do a good job explaining it. Also I only breafly mentioned the importance of the project, not really going into more detail other than the obvios. The information I got, were in the programs I used, which were both Anim8or and Go Animate. Two distinct and leginimate animation programs, the were the best considering both were free.

Thursday, September 22, 2011

Score

The simplicity(5) of Go Animate is understandable as it runs on presets rather than the customizations of Anim8or. Though it is easy for anyone to use this right of the bat as it requires almost no experience or skills to master the controls. On top of that it requires no installation to the computer so all it takes to use it is to reach the web site and make an account.

The characters (3) are adequate as they are all used by everyone but are still visually appalling. Since you can`t create new characters it eliminates the creativity of the creator. Also to add to it the additions to the characters are small in number. But the small amount of additions are enough to spark some creativity and originality.

The overall quality  (3) is standard for this type of program because nothing really pops out or is exceptional about it. The creativity no matter how much you try, since to be left out when any animations are made. Though for project rubrics it could pass as a average B project as it requires some effort.

The custaminazation (2) of the characters and background are limited both in number and originality. As there is no way to make your own. Also the lettering of the program are not changeable and are stuck on one font that doesn`t portray the tone or attitude of the character. Also some off the features are locked off until bought which really limits of the ability for people.




Wednesday, September 21, 2011

Score


The simplicity of Anim8or(1) is something to be desired as it takes lots of tutorials and practice (like any art). This makes it really hard for any one new to the program and can lead to lack of attention to the project.Though once the programs control are mastered the program will seem second nature as it requires dedication to finish.

The characters in Anim8or(5), if done with skill, they have infinite possibilities. Though they are difficult to make and are difficult to animate. The program does make it easier to control them as their are more motions then the standered animation.

The quality of Anim8or (5) is a combination of the characters and the costimization of them. The quality is while dependent of skill and creativity effective for those new to the program as this was intencially made to rival the more expensive 3D animation programs.

The customazation of the Anim8or(5) is infinite as the program leaves large amounts of  control of the character. And doesn`t have the standerd animations, instead lets the creator make the animations( the movement it self). Along with the large amount of color choices as it has a color wheel along with preset generic colors.

Tuesday, September 13, 2011

Design Cycle-Unit 1










Area of Interaction: Community and Service , Approaches to Learning & Human Ingenuity
Significant Concept: Design Cycle can be used to solve problems
Unit Question: How can my learning help my community? How do I make Sound Choices?
INVESTIGATE: (Write in complete sentences) Identify the Problem
1. What is the problem you need to solve? To teach the design cycle to the six graders.
2. How does the Design Cycle apply to the real world? When presenting solutions to officials or coming up with buildings or any other structure.
3. How will this project serve my community? By teaching others how to come up with solutions they can come up with solutions for the community.
4. How can my learning help my community? Bringing knowledge into a community will help us come up with better solutions
5. How do we live in relation to each other? Close to friends and often cautious around others but tend to help each other.
6. How does this help others? With better plans comes better help for people.
7. What are the requirements for this assignment? The six graders must learn about design cycle and how to use it.
8. What is the Design Cycle? A series of steps that help produce ideas and apply them to ideas.
REFLECT on your learning. By teaching others how the design cycle works we intern learn of the design cycle as well. Though in order to introduce a new topic to new six graders we must make sure that our research is solid.
Day 2
9. Spend one day experimenting with DESIGN CYCLE your presentation. List five things your learned about the Design Cycle:
Day 3
Design Brief
10. Write a short statement of what you are going to make, why you are going to make it, and for whom you are making it. 
I`m making a animation to teach the design cycle to 6th graders.
Formulate a Design Specification
11. What are the requirements for this assignment? 
The project needs to teach what the design cycle is to 6th graders.
Must not be too complicated fro the 6th graders to follow.

12. What are the limitations you have with this assignment?







Being an animation, it could be more distracting than given a lesson.

13. How will you "test" your presentation?
 By giving a small test to  the six grades that shows wether they mastered it or not. *8-10* questions on all the steps and the general topics of the desing cycle.
REFLECT ON YOUR LEARNING
PLAN:
14. Brainstorm ideas. Use the chart below
IB Brainstorming Chart .pdf found in schoology under “materials”& then files
15. What idea did you choose to demonstrate the design cycle and why did you choose it?
16. Does your idea meet all of the requirements?
17. Use the story board paper below to plan your presentation.  Include how many levels you will have, what will be on each level, how will you include teaching skills to young students, and what will your questions be about.
story board.pdf found in schoology under “materials” & then files.
18. Explain how you will use your time to get your project finished in 12 days:
REFLECT on your learning
EVALUATE:
20. How could you improve your presentation?
21. Does your presentation meet all of the requirements?
22. Share your presentation with at least 2-8th, 3-9th, 4-10th+ friends. What did he/she like about your presentation?
23. Reflect on all the steps of the Design Cycle. What did you do well? What do you need to improve?
24. Were you responsible in using the software, Internet, pictures, and computer?
25. How can my learning help my community?
26. What grade do you deserve on this project? (1 - 6)

ATTITUDE:
27. Reflect on your attitude on each step of the Design Cycle. Did you completely answer each step without complaining, being a whiny baby, or saying "it's too hard". Explain your answer:
28. What grade do you deserve on your attitude? (1 - 6)