Area of Interaction: Community and Service , Approaches to Learning & Human Ingenuity
Significant Concept: Design Cycle can be used to solve problems
Unit Question: How can my learning help my community? How do I make Sound Choices?
INVESTIGATE: (Write in complete sentences) Identify the Problem
1. What is the problem you need to solve? To teach the design cycle to the six graders.
2. How does the Design Cycle apply to the real world? When presenting solutions to officials or coming up with buildings or any other structure.
3. How will this project serve my community? By teaching others how to come up with solutions they can come up with solutions for the community.
4. How can my learning help my community? Bringing knowledge into a community will help us come up with better solutions
5. How do we live in relation to each other? Close to friends and often cautious around others but tend to help each other.
6. How does this help others? With better plans comes better help for people.
7. What are the requirements for this assignment? The six graders must learn about design cycle and how to use it.
8. What is the Design Cycle? A series of steps that help produce ideas and apply them to ideas.
REFLECT on your learning. By teaching others how the design cycle works we intern learn of the design cycle as well. Though in order to introduce a new topic to new six graders we must make sure that our research is solid.
Day 2
9. Spend one day experimenting with DESIGN CYCLE your presentation. List five things your learned about the Design Cycle:
Day 3
Design Brief
10. Write a short statement of what you are going to make, why you are going to make it, and for whom you are making it.
I`m making a animation to teach the design cycle to 6th graders.
Formulate a Design Specification
11. What are the requirements for this assignment?
The project needs to teach what the design cycle is to 6th graders.
Must not be too complicated fro the 6th graders to follow.
12. What are the limitations you have with this assignment?
Being an animation, it could be more distracting than given a lesson.
13. How will you "test" your presentation?
By giving a small test to the six grades that shows wether they mastered it or not. *8-10* questions on all the steps and the general topics of the desing cycle.
REFLECT ON YOUR LEARNING
PLAN:
14. Brainstorm ideas. Use the chart below
15. What idea did you choose to demonstrate the design cycle and why did you choose it?
16. Does your idea meet all of the requirements?
17. Use the story board paper below to plan your presentation. Include how many levels you will have, what will be on each level, how will you include teaching skills to young students, and what will your questions be about.
18. Explain how you will use your time to get your project finished in 12 days:
REFLECT on your learning
EVALUATE:
20. How could you improve your presentation?
21. Does your presentation meet all of the requirements?
22. Share your presentation with at least 2-8th, 3-9th, 4-10th+ friends. What did he/she like about your presentation?
23. Reflect on all the steps of the Design Cycle. What did you do well? What do you need to improve?
24. Were you responsible in using the software, Internet, pictures, and computer?
25. How can my learning help my community?
26. What grade do you deserve on this project? (1 - 6)
ATTITUDE:
27. Reflect on your attitude on each step of the Design Cycle. Did you completely answer each step without complaining, being a whiny baby, or saying "it's too hard". Explain your answer:
28. What grade do you deserve on your attitude? (1 - 6)