Tuesday, October 25, 2011

Etiquette: Being nice and understanding in real life as well as in the internet, makes the user have proper digital etiquette.
Conduct: Etiquette and conduct go hand in hand, because both require good behavior to be proper.
Courtesy: Like real life common courtesy, be nice to people even if it is out of your way.
Flame:
Troll:
Anonymous:
Emoticon:
Obvious:
Tone:
SMS:
Unethical:
Legal:
Boolean Search:
URL:

Friday, October 21, 2011

Evaluate Create 3/6

Evaluate Design 3/6

I didn`t come up with three ideas for my project and instead argued small ideas that could work againts each other, and after arguing ten or so -compared to three- I saw my story line, which was rather boring, but it was the best I could come up with on such short notice, as I was more focused on trying to figure out how to make animations to put my story in. The design specificatioms I made were very vague and didn`ty really help me filter out ideas.

Evaluate Plan 2/6

My plan was not fully follwed because it made it seem as if my project could be complete in less than a days work but in reality it took more than two days of working non-stop. Also some of the factors put into the chart wasn`t accurately put and weren`t even possible for me as I had no skill with Anim8or. Even when my plan was altered -I had to make un-posted changes to make up for the extra time needed- I still went over schedule and ended up throwing the plan altogether and just patched up a plan as I went along.

Wednesday, October 19, 2011

Evaluate Investigation 5/6

Evaluate  Investigation:
My investigation was rushed as it consisted of me testing out to programs that I`ve never used before and I had to learn on long the way. The icing on the cake in this case was that I managed to get all the funtions of each program and this lead me to accurately compare each one and determain which I would use (Anim8or). My previos reflection also revealed that I didn`t attamp to put more emphasis on the problem it self. And focuse more on what on the surface (the current problem on hand).

Scoring